- Do I have to have keys.bin file to play ps1 on psp with firmware 3.40 oe-a? I have EBOOT ps1 game files that were converted from iso/bin files using popstation. Do i have to have that keys.bin file in order to play the games because when i converted the games to EBOOTS, it didnt give me a keys.bin file after it was done converting using.
- The manual update is easy, just get the keys.bin from the post and put it in ur0:tai, making the file ur0:tai/keys.bin. Continue this thread.
Hiya
Thought I'll knock together this highly rudimentary guide to help anyone having problems
Firstly a brief explanation of how it works
With the release of Dark Alexs Custom Firmware 3.02 OE-A psx games from the PS3STORE were cracked allowing you download it and run it
On Christmas morning 3.02 OE-B was released which enabled you to package your own PSX ISO within the PS3STORE game 'Hot Shots Golf 2' so when you ran the game the ISO you packaged in the EBOOT will run.
Compatibility is pretty high as can be see in this compatibility list over at Maxconsole forums
Compatibility List
However as the PS3STORE game we use to contain our PSX ISO is NTSC region the Y postion of PAL ISO is off center meaning when running PAL games the display is cropped
You can improve the display by running a PAL to NTSC patch on your PSX ISO before packaging it into the BOOT, game specific patch's can be found for some PSX games over at megagames
Megagames PSX Patches
A generic Pal to NTSC converter can be found at Maxconsole forums although it does cause some problems with certain games one being Crash Bandicoot
PAL TO NTSC
HOW TO CREATE PSX GAMES FOR PSP
Requirements
1.PSP with Dark Alex Custom Firmware 3.02 OE-B
2. PSX ISO (preferably NTSC region for highest compatibilty)
3. KEYS.BIN and BASE.PBP (from 'Hot Shots Golf 2' PSX PS3STORE game rename EBOOT.PBP to BASE.PBP)
If you use 'Clean Popstation Generator' by TheShadowRunner at Maxconsole you will not need 'Hot Shots 2' as the required files are already included,the downside is the converter is a little less Noob friendly ie No GUILink
4. PSX2PSP V6 by KingSquitter (easiest to use with the most fuctions) LINK
STEP 1- Setting up Converter
Extract PSX2PSP following the ReadMe place 'POPSTATION.EXE' which you should have from the 3.02OE-B package LINKin the 'Files' directory
Place 'KEYS.BIN' and 'BASE.PBP also in the 'Files' directory (PM me if you have troubles obtaining files)
STEP 2- Converting ISO
Once you have the files in the correct places run PSX2PSP
In the 'ISO/PBP File' browse to location of your PSX Backup which can be in ISO,IMG,BIN format
In the 'Output PBP' browse to where you want the Converted game saved making sure there is enough free disk space
In the 'Game Title Field' specify the desired name for your PSX game, PSX2PSP usually takes the name from the ISO Filename
In the 'Save Title Field' you can specify the name that will appear on the PSX SaveData when you browse on your PSP using the Save Data menu
OK now here is the Important part especially for Multi Disc Games
The 'Game ID' field will be automatically filled in by PSX2PSP taking the info from the specified PSX game this allows the use of 2 x 15 block PSX Memory Cards within the PSP PSX EMU for each game
Previously as the Game ID was the same as 'Hot Shots Golf 2' only 2 X 15 Block was available no matter what ISO you packaged this caused some problems with overwritten savedata and lost savedata
Taking the 'Game ID' from the PSX ISO lets you have seperate SaveData files for each game However with Multi Disc game the Game ID is diffrent on each disc meaning when PSX2PSP by default will generate a seperate Save Data for each disc
To prevent this make sure you use the same Game ID from Disc 1 for all the Discs this way the same SaveData file will be used for Multi Disc game
If you wish to customise your PSX EBOOT ie have game specific Artwork attached go to 'CUSTOMISING PSX EBOOT' otherwise read on
You can now press 'CONVERT' to generate your PSX EBOOT
To play simply place 'EBOOT.PBP' along with 'KEYS.BIN' in a directory of your choice within 1.5 homebrew 'GAME' directory on PSP ie G:/PSP/GAME/FF8
Note: When using the OE-B firmware as it is a hybrid firmware the 1.5 homebrew folder is sometimes specified as 'GAME150' within PSP directory you change this in recovery menu by press and holding 'R' during boot
Thought I'll knock together this highly rudimentary guide to help anyone having problems
Firstly a brief explanation of how it works
With the release of Dark Alexs Custom Firmware 3.02 OE-A psx games from the PS3STORE were cracked allowing you download it and run it
On Christmas morning 3.02 OE-B was released which enabled you to package your own PSX ISO within the PS3STORE game 'Hot Shots Golf 2' so when you ran the game the ISO you packaged in the EBOOT will run.
Compatibility is pretty high as can be see in this compatibility list over at Maxconsole forums
Compatibility List
However as the PS3STORE game we use to contain our PSX ISO is NTSC region the Y postion of PAL ISO is off center meaning when running PAL games the display is cropped
You can improve the display by running a PAL to NTSC patch on your PSX ISO before packaging it into the BOOT, game specific patch's can be found for some PSX games over at megagames
Megagames PSX Patches
A generic Pal to NTSC converter can be found at Maxconsole forums although it does cause some problems with certain games one being Crash Bandicoot
PAL TO NTSC
HOW TO CREATE PSX GAMES FOR PSP
Requirements
1.PSP with Dark Alex Custom Firmware 3.02 OE-B
2. PSX ISO (preferably NTSC region for highest compatibilty)
3. KEYS.BIN and BASE.PBP (from 'Hot Shots Golf 2' PSX PS3STORE game rename EBOOT.PBP to BASE.PBP)
If you use 'Clean Popstation Generator' by TheShadowRunner at Maxconsole you will not need 'Hot Shots 2' as the required files are already included,the downside is the converter is a little less Noob friendly ie No GUILink
4. PSX2PSP V6 by KingSquitter (easiest to use with the most fuctions) LINK
STEP 1- Setting up Converter
Extract PSX2PSP following the ReadMe place 'POPSTATION.EXE' which you should have from the 3.02OE-B package LINKin the 'Files' directory
Place 'KEYS.BIN' and 'BASE.PBP also in the 'Files' directory (PM me if you have troubles obtaining files)
STEP 2- Converting ISO
Once you have the files in the correct places run PSX2PSP
In the 'ISO/PBP File' browse to location of your PSX Backup which can be in ISO,IMG,BIN format
In the 'Output PBP' browse to where you want the Converted game saved making sure there is enough free disk space
In the 'Game Title Field' specify the desired name for your PSX game, PSX2PSP usually takes the name from the ISO Filename
In the 'Save Title Field' you can specify the name that will appear on the PSX SaveData when you browse on your PSP using the Save Data menu
OK now here is the Important part especially for Multi Disc Games
The 'Game ID' field will be automatically filled in by PSX2PSP taking the info from the specified PSX game this allows the use of 2 x 15 block PSX Memory Cards within the PSP PSX EMU for each game
Previously as the Game ID was the same as 'Hot Shots Golf 2' only 2 X 15 Block was available no matter what ISO you packaged this caused some problems with overwritten savedata and lost savedata
Taking the 'Game ID' from the PSX ISO lets you have seperate SaveData files for each game However with Multi Disc game the Game ID is diffrent on each disc meaning when PSX2PSP by default will generate a seperate Save Data for each disc
To prevent this make sure you use the same Game ID from Disc 1 for all the Discs this way the same SaveData file will be used for Multi Disc game
If you wish to customise your PSX EBOOT ie have game specific Artwork attached go to 'CUSTOMISING PSX EBOOT' otherwise read on
You can now press 'CONVERT' to generate your PSX EBOOT
To play simply place 'EBOOT.PBP' along with 'KEYS.BIN' in a directory of your choice within 1.5 homebrew 'GAME' directory on PSP ie G:/PSP/GAME/FF8
Note: When using the OE-B firmware as it is a hybrid firmware the 1.5 homebrew folder is sometimes specified as 'GAME150' within PSP directory you change this in recovery menu by press and holding 'R' during boot
Psp Keys Bin Storage
Psp Keys Bin App
PSX2PSP v.1.4.2 info:
* Bugfix, iso.ccd and iso.cue files where not deleted after extracting iso.
PSX2PSP v.1.4.1 info:
* Fixed bug that made single disc games not work.
PSX2PSP v.1.4 info:
* Added some more multi disc stuff and changed how multi disc games are selected.
* Added support to change multi disc games. So now you can modify pictures and even add isos to already converted pbp files.
* Added multi disc support to batch mode. The program will search from these file names: ' cd','-cd',' disc','-disc',' cd ','-cd ',' disc ','-disc '. So if you got 'test cd1.img' and 'test cd2.img', they will get converted into the same PBP file.
* Added support for extracting isos from multi disc PBP files.
* All PBP files, even multi disc, support CDDA.
* ZLib should now be compiled into the popstation.dll file.
PSX2PSP v.1.3 info:
* Added support for 80x80 icons.
* Added support for multi disc games.
* Added some new colors to the default theme.
PSX2PSP v.1.2 info:
* Fixed bugs in popstation.dll.
* Added effects to customized icons. Check theme pic below.
I've attached pics.zip. It contains Theme_white.psd and cIcon0.psd.
I've also attached Theme_editor.zip. It contains a simple theme editor and src for the theme editor. (When using the theme editor, save often and take backup of layout.ini)
Src might be released some time in the future.
Customized images by others:
Auto Generate Pack by SiTWulf.
v.1.1 info:
* Added batch mode. Check pic below.
* Added command line support. Info below.
* Added a new Customized image for icon0.
* Fixed 'The application failed to initialze properly (0xc0150002)' bug.
* Fixed bug that made prog check for snd file instead of a at3 file.
To start batch mode run 'Batch mode.lnk'. (Only available after PSX2PSP.exe have been started at least once)
When converting in batch mode, all .iso, .bin, .img and .pbp files will be converted. The program will check in every subfolder for theese files.
Command line:
Code:
PSX2PSP.exe /theme Opens program in theme mode.
PSX2PSP.exe /clasic Opens program in clasic mode.
PSX2PSP.exe /batch Opens program in batch mode.
PSX2PSP.exe 'c:file.iso' Opens c:file.iso.
Icon pack and design of icons courtesy of matriculated: (Original torrent by l337h4l)
If you download and extract files to '.picspic1' most games from USA will show the game cover as shown below.
Megaupload link: http://www.megaupload.com/?d=XMJE8ZWN
The icon pack contains 1400 icons and is about 150MB.
v.1.0 info:
* Source code have been rewritten from scratch.
* Added theme support. (Check pic below)
* Using popstrip and popstation in one DLL file so converting files is much faster .
* Program can create custom images. Check Default Icon0 profile for a example.
* Supports cdda from both .cue and .ccd files.
* Can save toc to both .cue and .cdd when extracting iso from pbp.
* Can use any type of pictures (.jpg,.bmp..) for icon0, pic0, pic1 and boot.
* Converting PBP files in one pass. (Can even PAL fix already converted PBP files)
* And some other stuff..
Place base.pbp in files folder. If you are using 3.03 OE-B or below, you will also need keys.bin in the files folder.
Theme mode: (Icon0 in below image was automatically generated by the program. The pic was also automatically resized to fit the screen.
Old change log:
v.0.2 info:
* Fixed some bugs and added error reporting.
* Possible to also add ICON1.PMF and SND0.AT3 files.
* Modify PBP files that have already been converted by popstation.
It is only possible to modify PBP files from popstation that have not been changed by any other program. If the file have been changed, images will look ok but save info will be wrong.
v.0.3 info:
* Changed the way the program changes title and save ID. Hopefully it fixes the problems some people are having.
* Added some more tags to saveID.
v.0.4 info:
* Added option to extract ISO file from already converted PBP files.
* Fixed some bugs.
v.0.5 info:
* New name.
* Handles already converted PBP files better. It is now possible to change title, game id and all other info in allready converted PBP files.
* Preview option.
* Extracts save ID from ISO file.
* Gets game title from DB.
* Separate game title and save title. Multidisk games can have different game titles but with one save title.
* Shows what region the game is from.
When changing stuff in a already converted PBP file all images have to be added again.
v.0.5.1
* All save ID's should now be detected.
v.0.6
* Fixed bug that made memory stick led flash to much.
* Added PAL 2 NTSC fix. (Based on info from CoNsOlEmOdDeR, thanx)
* PBP files can now be Previewed.
* Dont have to re-add all pictures when editing PBP files.
* PBP files are now 100% editable. All info in them, except the iso, can be changed.
* Can automatically add pictures based on Game id. Add pictures in Pics folder. (Check readme for some more info)
* Can use bigger pictures and sound files, in bytes, then files converted with only popstation.exe.
v.0.6.1
* Fixed a bug with PAL 2 NTSC. If you used to big pictures/sound it did not always find code to patch.
* Added Abort to both Extract ISO and Convert PBP.
v.0.6.2
* Fixed bug with converting ISOs. Now there should not be any 'PBP file don't contain a ISO.' errors when converting ISO files.
v.0.7
* Added support for warning screen.
* Added options. Now you can set default images and folders.
* Added command line support. Ex: PSX2PSP.exe 'C:name.iso'
v.0.7.1
* Added support for compression in 3.03 OE-A.
Psp Keys Bin Laden
. ALL files are included - no more searching for elusive KEYS.BIN or BASE.PBP files. Ramayanam in telugu book. MANY other features - such as a Preview feature, EBOOT add/delete/extracting etc etc - see screenshot:) Latest Version: v3.00 Beta.